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Finally, simulations and comparison results with the classical method are given to demonstrate the effectiveness of the proposed tracking control method.Categorizing aerial photographs with varied weather/lighting conditions and sophisticated geomorphic factors is a key module in autonomous navigation, environmental evaluation, and so on. Previous image recognizers cannot fulfill this task due to three challenges 1) localizing visually/semantically salient regions within each aerial photograph in a weakly annotated context due to the unaffordable human resources required for pixel-level annotation; 2) aerial photographs are generally with multiple informative attributes (e.g., clarity and reflectivity), and we have to encode them for better aerial photograph modeling; and 3) designing a cross-domain knowledge transferal module to enhance aerial photograph perception since multiresolution aerial photographs are taken asynchronistically and are mutually complementary. To handle the above problems, we propose to optimize aerial photograph's feature learning by leveraging the low-resolution spatial composition to enhance the deep learning of perceptual features with a high resolution. More specifically, we first extract many BING-based object patches (Cheng et al., 2014) from each aerial photograph. A weakly supervised ranking algorithm selects a few semantically salient ones by seamlessly incorporating multiple aerial photograph attributes. Toward an interpretable aerial photograph recognizer indicative to human visual perception, we construct a gaze shifting path (GSP) by linking the top-ranking object patches and, subsequently, derive the deep GSP feature. Finally, a cross-domain multilabel SVM is formulated to categorize each aerial photograph. It leverages the global feature from low-resolution counterparts to optimize the deep GSP feature from a high-resolution aerial photograph. Comparative results on our compiled million-scale aerial photograph set have demonstrated the competitiveness of our approach. Besides, the eye-tracking experiment has shown that our ranking-based GSPs are over 92% consistent with the real human gaze shifting sequences.Most recent semisupervised video object segmentation (VOS) methods rely on fine-tuning deep convolutional neural networks online using the given mask of the first frame or predicted masks of subsequent frames. However, the online fine-tuning process is usually time-consuming, limiting the practical use of such methods. We propose a directional deep embedding and appearance learning (DDEAL) method, which is free of the online fine-tuning process, for fast VOS. First, a global directional matching module (GDMM), which can be efficiently implemented by parallel convolutional operations, is proposed to learn a semantic pixel-wise embedding as an internal guidance. Second, an effective directional appearance model-based statistics is proposed to represent the target and background on a spherical embedding space for VOS. Equipped with the GDMM and the directional appearance model learning module, DDEAL learns static cues from the labeled first frame and dynamically updates cues of the subsequent frames for object segmentation. Our method exhibits the state-of-the-art VOS performance without using online fine-tuning. Specifically, it achieves a J & F mean score of 74.8% on DAVIS 2017 data set and an overall score G of 71.3% on the large-scale YouTube-VOS data set, while retaining a speed of 25 fps with a single NVIDIA TITAN Xp GPU. Furthermore, our faster version runs 31 fps with only a little accuracy loss.This article investigates the optimally distributed consensus control problem for discrete-time multiagent systems with completely unknown dynamics and computational ability differences. The problem can be viewed as solving nonzero-sum games with distributed reinforcement learning (RL), and each agent is a player in these games. First, to guarantee the real-time performance of learning algorithms, a data-based distributed control algorithm is proposed for multiagent systems using offline system interaction data sets. By utilizing the interactive data produced during the run of a real-time system, the proposed algorithm improves system performance based on distributed policy gradient RL. The convergence and stability are guaranteed based on functional analysis and the Lyapunov method. Second, to address asynchronous learning caused by computational ability differences in multiagent systems, the proposed algorithm is extended to an asynchronous version in which executing policy improvement or not of each agent is independent of its neighbors. Furthermore, an actor-critic structure, which contains two neural networks, is developed to implement the proposed algorithm in synchronous and asynchronous cases. Based on the method of weighted residuals, the convergence and optimality of the neural networks are guaranteed by proving the approximation errors converge to zero. Finally, simulations are conducted to show the effectiveness of the proposed algorithm.Weight pruning methods of deep neural networks (DNNs) have been demonstrated to achieve a good model pruning rate without loss of accuracy, thereby alleviating the significant computation/storage requirements of large-scale DNNs. Structured weight pruning methods have been proposed to overcome the limitation of irregular network structure and demonstrated actual GPU acceleration. However, in prior work, the pruning rate (degree of sparsity) and GPU acceleration are limited (to less than 50%) when accuracy needs to be maintained. selleck products In this work, we overcome these limitations by proposing a unified, systematic framework of structured weight pruning for DNNs. It is a framework that can be used to induce different types of structured sparsity, such as filterwise, channelwise, and shapewise sparsity, as well as nonstructured sparsity. The proposed framework incorporates stochastic gradient descent (SGD; or ADAM) with alternating direction method of multipliers (ADMM) and can be understood as a dynamic regularizationre our codes and models at the link http//bit.ly/2M0V7DO.